Wizards of the Coast is Changing Dungeons & Dragons to Address Systemic Racism

Wizards of the Coast is Changing Dungeons & Dragons to Address Systemic Racism

Wizards of the Coast is Changing Dungeons & Dragons to Address Systemic Racism

Dungeons & Dragons and Magic: The Gathering publisher Wizards of the Coast is making changes to its games to address racist stereotypes. The company already banned seven MTG cards for depicting racism, and now they've addressed systemic racism in D&D's sourcebooks, and pledged to make changes to the tabletop game.

Wizards of the Coast is Changing Dungeons & Dragons to Address Systemic Racism
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Credit: WOTC

In WotC's official D&D website, the company posted a blog titled Diversity and Dungeons & Dragons stating that they are planning to make design changes in future D&D books to help promote diversity: "One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs," Wizards said.

The company specifically addressed two groups in explaining their recent future changes to D&D content: the orcs, characterized as savage horde of creatures, and the drow, evil dark-skinned subrace of elves.

WotC also said that it's changing its material that stereotypes real-world ethnic groups like the Roma. Wizards already revised the adventure book Curse of Strahd, which features people known as the Vistani that "echoes some stereotypes associated with the Romani people in the real world." The company said that the two future books will give more customization options for character races, and that they're are aiming to push more diversity when hiring staff and freelance writers.

The publisher said that it will continue to rely on "experts in various fields to help us identify our blind spots". The publisher said that it is "seeking new, diverse talent to join our staff and our pool of freelance writers and artists."

WotC's move to remove offensive strereotypes in its games is the right decision, but promoting diversity among fictional characters is not enough; they have to make sure that their gaming community is welcoming to everyone.

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