Spy Kids franchise director Robert Rodriguez teased ahead of Spy Kids: Armageddon’s release that the reboot film with have loads of easter eggs and references to the original trilogy that kickstarted the franchise in the early 2000s.
Since the film is a reboot of what already happened before, fans of the series would have easily spotted the references the helmer left along the way, here are the best easter eggs Spy Kids: Armageddon showed in the film:
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Switching From Automatic To Manual
To be an efficient spy, everything has to be completely automatic. This makes their work quick to accomplish in the nick of time.
In Spy Kids 2: The Island of Lost Dreams, the automatic mode had to switch back to manual in Carmen and Juni’s stolen dragonfly submarine, and this little error was repeated in Spy Kids: Armageddon.
When The King took over the systems through the Armageddon code, everything went offline, leading to Terrence and Nora having to do everything step-by-step.
Spy Kids: Armageddon Pays Tribute To Spy Kids 3-D: Game Over
Spy Kids 3-D was the last from the trilogy and it involved Juni getting obsessed with a video game, enough to spend all his savings on it. Little did he know, he would end up getting rehired into the OSS due to that video game.
Spy Kids: Armageddon essentially revolved around the same thing: Tony got addicted to the video game under Hyskore, which eventually ended up helping him for when he had to enter the game physically with his family and defeat The King to restore peace in the world.
Oh, Shii…take Skeletons
Remember the skeletons Carmen and Juni had to fight against in Spy Kids 2?
As common as fending off skeletons is in video games, surely, you’d recall how they were pretty much the first non-human hybrids the original Spy Kids had to face without their parents to rescue them this time.
Well, the same skeletons showed up in the house of the Tango-Torrezes, too.
Tracker Necklaces
In the first (original) Spy Kids movie, the tracking devices came from the necklaces Ms. Gradenko handed over to them so that they wouldn’t lose sight of the kids even when they found out they worked for the villains.
But in the second Spy Kids movie, the tracking devices came from their teeth, which Gregorio installed himself, in case they were in trouble.
As for Spy Kids: Armageddon, the ‘tracking’ necklace is not meant for just that. It also contained half of the Armageddon code that the villain, The King, needed to complete his evil plan.
Your Full Name Please
One major thing that sets the Spy Kids families apart from the rest of the typical movies is the fact that they’re a Latino family of spies. The original trilogy always held their culture and traditions to the point of Gregorio Cortez using their full name to unlock the safe house.
The same thing happened in Spy Kids: Armageddon. Though it’s not as emphasized as the originals, the thought behind it was still there. Keeps the kids and safehouse safe and away from the bad guys.
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The Safe House Perks
Who could ever forget just how jaw-dropping the perks of living in the safehouse were for Carmen and Juni?
Wildly caught off guard because of their parents’ double life as spies, the safehouse offered tons of cash in different currencies, (literal) instant food of their choosing, and an abundant amount of Spy gadgets for them to master and use.
Spy Kids: Armageddon’s version was a bit underwhelming comparing it to the original’s safehouse, but the magic of nostalgia is still there.
Dinner Table Shenanigans
In case you missed it, Spy Kids: Armageddon is practically a combination of all the original trilogy’s events (and gadgetry). This includes the sequences of how Tony and Patty’s parents end up getting imprisoned and talking with the bad guy at his ‘dinner table.’
Although, the Spy Kids reboot is much less fun (aside from the Minecraft vibes of the sliding chairs) and more on actual talking between adults.
The Falling Floors Trick
Gregorio may have been fooled into thinking Floop’s illusionary falling floors trick was real, but it was only when he tried crossing over the ledge that he found out the villain’s castle was simply filled with fun pranks to pull on their prisoners.
The Spy Kids reboot showed brief moments where Terrence had fallen off the dinner table during his duel against The King, and had a direct reference to the element the original trilogy had before.
How To Be a Spy Book
Rodriguez changed things up differently in how Spy Kids: Armageddon portrayed the Spy book in the reboot compared to when it was first used with Carmen and Juni.
With Carmen, the first rule was, “A good spy uses his head”, which worked well both as a lesson and a sarcastic comeback to the quarreling siblings.
As for Patty and Tony, the first rule indicated that “A good spy is a master of deception. All spying is based on lies.”
Spy Kids: Armageddon leaned more on how Patty felt disappointed that a part of their parents’ Spy work was to constantly lie behind their backs and had no wishes to follow their footsteps.
The Iconic Spy Kids Gadgets
It’s a bit disappointing not to see the Tango-Torrezes’ very own Uncle Machete, considering that their abundance of gadgets simply came from inventory rather than offering any explanation behind their uses.
But one of the most iconic that they retained was having their very own Ralph. Juni had his R.A.L.P.H. (Robotic Arachnic Lithium Photo Helper) as his little spy bug and buddy, while Patty had her own crab robot helper named Bronson.
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