Magic: The Gathering Designer Talks About Potential Changes in The Commander Format

Magic: The Gathering Designer Talks About Potential Changes in The Commander Format

Magic: The Gathering Designer Talks About Potential Changes in The Commander Format

The Commander format of Magic: The Gathering is now more popular than ever. It's clearly a fan-favorite format perfect for casual players and players who want to get together for a chaotic multiplayer fun of Magic. But some players believe that certain rules need to be changed to balance the format, and improve the overall gameplay experience, and now Magic head designer Mark Rosewater has addressed those possible changes to Commander during his recent episode of Drive to Work podcast (#711).

Rosewater's latest episode was the first of the two-part series focusing on the possible changes of Commander from a game design perspective rather than from a player perspective. His thoughts were based on a Head-to-Head Commander he did back in December, but he clarified that Wizards of the Coast doesn't run the Commander format. There's a whole team that runs the Commander format, and that he has "zero input" in the changes.

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Credit: Wizards of the Coast

Here's a summary (thanks to Redditor Letterswords) of possible changes Rosewater discussed in his latest podcast:

I'm looking forward to the second part of Rosewater's discussion about the potential changes to the rules of Commander format. For the most part, I agree with Rosewater's views about how should Hybrid color rules should be changed, and how Commander damage should be removed from the format.

Which of these changes do you think they should make for the Commander format? Let us know in the comments section below.

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